Behind the scenes

Diablo III – Beta test

Posted by on 18 Jun, 2012 in Behind the scenes, Diablo III, Game, Projects | 0 comments

Diablo III – Beta test

Blizzard were kind enough to finally decide to release Diablo III in May this year, May 15 to be exact, which also happens to be my birthday. That meant I would be getting myself a sweet birthday present, but also that we needed to get going with our costumes if we intended to have them ready for the midnight release. The release event ended up more of a beta test for the costumes than actually debuting finished costumes. It was actually rather nice to see what worked and what didn’t, and until the real photoshoot later this summer I’ll have both minor and major details to work on. But here’s a sneak peek on what’s to come, photos from the evening at Webhallen. [Show as...

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The roaring 20’s

Posted by on 31 Oct, 2011 in Alone in the dark, Laura Bow and Indiana Jones and the fate of Atlantis, Behind the scenes, Projects, Retro mashup | 0 comments

The roaring 20’s

Why: I’m a retro gamer at heart, and when I started this project I thought it would be fun to pay tribute to all the great games that so many miss out on today. I also saw it as a chance to showcase all the awesome game heroines that I love, but people seem to forget. People always say that there aren’t any cool heroines in games, I beg to differ. Sure, there are far more male protagonists in games than females, but most of the male heroes are carbon copies of each other (the brown hair and stubble model…) with not much of an interesting personality. Female heroes tend to be much more interesting. This will be the first of many upcoming retro mash-up with cool female characters. They don’t necessarily need to be the lead protagonist of a game, but still a memorable character. How: Laura’s dress was the easiest, the only problem was that the number of roses on it differed on all the pictures. Sometimes she had two, sometimes it was only one. Emily and Sophia provided some challenge, I had never done a suit nor a jacket before, so there was a lot of freestyling involved. The Nur-Ab-Sal medallion was made out of foam coated with gesso. After that I experimented with different shades of brown, copper and gold to get the right color, and added some metallic color and patina that reacts with the metallic color. In hindsight I might have overdone the patina effect. I started on a Dagger of Amon Ra, but being short on time I didn’t manage to finish it. The drawings on the letters where made by Meiko Revolver, and as always, Sanchez was behind the writing. It’s all in the details: Laura’s nails has white feathers on them, as a homage to flappers The pictures on the letters are “lovecraftian” versions of the game companies logos: Sierra, Infogrames & LucasArts The letters contains the mad writings of Lord Boleskin from the Infogrames game Shadow of the Comet Emily’s Necronomicon is a homage to the Cthulhu referenses in Alone in the Dark, and to Shadow of the Comet and Prisoner of Ice Dagger of Amon Ra takes place 1926, Alone in the Dark in 1924 and Indiana Jones and the Fate of Atlantis in 1939. Sophia acquired the necklace during the Jastro Expedition in 1929, which would mean that our photoshoot would have to take place somewhere between 1930 to 1938, which in turn means it’s actually not the roaring 20’s. Lessons learned: When making patterns, you can use a TV as a substitute for a light table Metallic patina colors are really awesome Other: The dagger of Amon Ra and Prisoner of Ice are the only two games that have ever scared me Cookies: Heather’s homemade macaroons Drink: Sangria Music: The Archaeologist Song [Show as...

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Alice, what have you not done?!

Posted by on 6 Jun, 2011 in American McGee's Alice, Behind the scenes, Projects | 0 comments

Alice, what have you not done?!

These are the behind the scenes photos of our Alice shoot. The pictures of Sanchez as Alice sitting on a bed are from when we first tried out the costume, so the costume wasn’t fully finished. Why: Sanchez and I are co-workers, and for several years our job has sent us to work at a Japanese pop culture convention, and we’ve made it a tradition to always dress up for these occasions. We usually aim to do a group cosplay, but being a bit too optimistic when it comes to time and workload tend to disrupt our plans. This year was no exception. The plan was for Sanchez to dress up as Alice and me as Sam from Gray Matter, but it ended up being just Sanchez as an almost finished Alice. Feeling that it was a shame not to do a proper Alice with a vorpal blade and taking some photos of it, I asked Sanchez if she wanted to join the Incognito project and do a photoshoot. How: Alice really isn’t an advanced costume, but it’s all in the details whether it will look good or not. Finding a fabric with the right shade of blue proved harder than I thought it would be. The dress is partially lined and was made in two pieces, a normal bodice with puffy sleeves and a circle skirt to get the right fullness and flow. At the hem of the skirt I hand stitched on a lace border.  The apron was made of white muslin that I had lying at home, in hindsight I wish I had used something thicker for it, and the signs on the pockets were drawn on by Sanchez with a fabric marker. The ribbon and belt are detachable. I used a very light interfacing to get the right rigidness for the ribbon, so it would stay put but still droop a little. I almost forgot the skull, I remembered it the day before the convention when I went shopping for fake blood. I had planned to do it in paperclay, but realising that I wouldn’t have time I bought a small plastic skull, cut it in half and painted it. It turned out rather well, so I never got around redoing it for the photoshoot. It’s attached to the ribbon with a safety pin. The first omega necklace I did was rather rushed. It was made out of paper clay just days before the convention. I usually don’t work with clay, so I forgot that it warps when drying. The shape was twisted, and when I tried to fix it I manage to break it. With a little glue, sanding and paint it turned out ok. For the photoshoot I redid it, making it bigger, remembering to put a light weight on it while it was drying and painting it with spray paint. The vorpal blade took the longest to make. I haven’t really done that many props, and never done a blade before. It was a fun experience, and I learned a lot from it. I started by using Featherweights tutorial for blades. It went so-so, me and the glue gun can’t really seem to get along, but I really recommend Featherweights tutorial. Anyway, I ended up with a glue covered base that had a nice shape, but wouldn’t get smooth enough.  Rummaging through my material stack I found papier-mâché powder which I used to cover the blade. To get the right shape for the hilt I wrapped it with foam (used in furniture) and normal scotch tape, and then I covered it with papier-mâché. When it had dried I started sanding it, but I still felt the surface wasn’t smooth enough. Cue fine grade plaster. After using plaster and some more sanding, I finally had a really smooth surface. After achieving a smooth surface it was time to start to think about the markings on the sword. I wanted them to have depth, and not just be painted on. I started by sketching out the markings with a pencil, on the first try I did them...

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